In my previous articles, I may have left the impression that with the technology we have today, hooking all ISR (intelligence, surveillance, and reconnaissance) and weapons systems together into a seamless, multi-service, multi-domain battle network should be straightforward. Technologically, it is achievable. But operationally, there are serious complex trade-offs that make the decisions difficult. Let’s look at a few of them here, so you have a better idea why building the Kill Web will take some time, lots of testing, and continuous updates to make it function properly.